PeaceEatter on DeviantArthttp://creativecommons.org/licenses/by-nc-nd/3.0/https://www.deviantart.com/peaceeatter/art/Spike-Dodger-Two-153674074PeaceEatter

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Spike Dodger Two

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Description

With a bit more unpredictability, as the spikes like you, what i say is use the ability to move from one side of the map to the other. If it's too big press F11. My scripting is becoming more and more complex, so i hope you like this one.
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Comments18
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TaroNuke's avatar
:star::star::star-half::star-empty::star-empty: Overall
:star::star::star::star-empty::star-empty: Vision
:star::star::star-empty::star-empty::star-empty: Originality
:star::star::star::star-half::star-empty: Technique
:star::star::star-half::star-empty::star-empty: Impact

The moving background looks nice. The warning sound effect for low on life got annoying rather quickly, but the movements for the main spikes still aren't randomised (use timers?). This doesn't make this a game for hardcore gamers, but in fact more a game for people who are willing to invest time in memorising every spike animation, which isn't very hardcore at all... Though I do appreciate that it appears to loop every 17, which makes it somewhat easier to learn.

The main gripe with the lack of coded algorithm the game is that there isn't any technique that you have to learn to apply in order to win besides memory...

The effect when you get hit by the main spikes still plays three times (and spawns more than once per hit! Resolve this using a variable that sets true when touching and false when not...), which looks really rather messy :L

The four minor side spikes work quite well though, well done on those.